Mobile, Media and Everyday Life Pt 2. Annotated Bibliography
· HJorth, L 2017, ‘Pokémon GO: Mobile
media play, place-making and the digital wayfarer’, Mobile Media & Communication, Vol. 5, No. 1, pp. 3-14, DOI: 10.1177/2050157916680015,
Accessed 9 April 2017 from Sage Journals Online
o
In
this article Hjorth reviews the expanding socio-cultural and spatial
experiences that are augmented by mobile media. Hjorth investigates through use
of current qualitative data regarding interactive behaviours regarding
geo-localities, which serve as an extension to the basis of the research around
the relationship of society, culture and technology. Hjorth specifically
focuses experience of place which has been catalysed by Pokemon Go and mobile
games. This article will be useful to my topic as it explores how mobile
technology has an effect on human behaviour as well as the role of mobile media
in the changing understanding of place. The main limitations of this article
are its reliance on qualitative research as well as the as such experiences being
of recent nature. Thus, Hjorth has suggested that such effects, affects and
implications need to be further investigated. This article will supplement my
research into mobile media, spatial effects and everyday culture which has been
affected by such media.
· Zhong, B 2013, ‘From smartphones to
iPad: Power users’ disposition toward mobile media devices’, Computers in Human Behaviour, Vol. 29,
No. 4, pp. 1742-1748, DOI: 10.1016/j.chb.2012.02.016, Accessed 9 April 2017
from Elsevier ScienceDirect Journals
o
In
this article Zhong investigates the interactions between mobile media device
usage, the user and time. Zhong uses data collected regarding the regression
analyses predicting the time which was spent on mobile devices. The research
focuses on media multitasking and the length of time and specific usage of
mobile media devices. The article is useful to my research as it suggests that
those whom use multiple media devices, particularly those of younger age were
more likely to spend time on mobile media. The main limitation of this article
is that the analyses showed multiple variables having an affect on mobile media
usage and therefore it would be hard to specifically identify single variable
causes. Thus, Zhong suggests further consideration of research in this area.
This article will not serve as the basis of my research but will complement my
analysis into the how mobile media usage may affect the everyday socio-cultural
behaviours of individuals and groups.
· Hutchins, B 2016, ‘ ‘We don’t need
no stinking smartphones!’ Live stadium sports events, mediatization, and the
non-use of mobile media’, Media Culture
& Society, Vol. 38, No. 3, pp. 420-436, DOI: 10.1177/0163443716635862,
Accessed 9 April 2017 from Sage Journals Online
o
In
this article, Hutchins reviews how human activity has been affected by the
introduction of infrastructure to support mobile media and the subsequent
alteration of cultural experiences. The author uses observational research that
specifically addresses sporting games to try and identify how mediatisation,
specifically that of mobile media is affecting the audiences at a game. The
research focuses on how the integration of mobile media into everyday life and
place has affected everyday cultural and social activities. The article is
useful to my research as Hutchins suggests that our place settings have evolved
to adapt to our usage of mobile devices. The main limitation of this article is
its focus on just sports games, thus Hutchins suggests that it can be used as a
framework to understand other environments. This article will serve as
supplementary reference to understand how particular environments have been
affected by mobile media.
· Frizzera, L 2015, ‘Mobile media as
new forms of spatialization’, Interdisciplinary
Science Reviews, Vol. 40, No. 1, DOI: 10.1179/0308018814Z.000000000103,
Accessed 9 April 2017 from CAUL Taylor & Francis Journals
o
In
this article, Firzzera reviews how mobile media has affected the function and
structure of space and place. Frizzera uses a historical analysis alongside
data regarding the cultural and social usage of space to understand how our
experience of space is slowly changing due to mobile media. The research
focuses on more specifically the presence of mobile devices and the activities
that are conducted through them. This article is useful to my research as
Frizzera suggests that our own human expression and experience is being
reappropriated as physical space becomes digitised. The main limitation of the
article is that it focuses only on the result behaviours of such changes in
experience. Thus Frizzera suggests that further questions regarding
place-systems and mobility need to be addressed. This article will serve as
part of the basis of my research into the context of mobile media and space.
· Schrock, A 2015, ‘Communicative
Affordances of Mobile Media: Portability, Availability, Locatability and
Multimediality’, International Journal of
Communication, Vol. 9, Accessed 9 April 2017, <http://ijoc.org/index.php/ijoc/article/view/3288/1363>
o
In
this article, Schrock reviews how mobile media has affected the patterns of
communication particularly in regards to space and movement. Schrock creates a
framework comprised of data regarding ecological psychology and communication,
and comparing the data to pre-existing media theories. The research focuses on
how individual agency, is affected by the utility and adoption of mobile media
technologies. The article is useful to my research as Schrock suggests that
individual patterns of behaviour are greatly altered by the perception and use
of mobile technologies and its extent of integration in social contexts. The
main limitation of the article is that it focuses on the affordances theory
which is used in this instance to describe particular relationships between
perception and use of mobile media. As such, Schrock suggests that scholars
should be judicious when using this framework and interpret the research
through other theories. This article will serve to give a general understanding
of the interplay between behaviour and mobile technology usage.
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